AC 16, touch 10, flat-footed 16 (–1 Dex, +6 natural, +1 size) hp 13 (2d10+2) Fort +4, Ref +2, Will +0 Immune cold, elemental traits Weaknesses vulnerable to fire. OFFENSE. They form kingdoms and encampments, and most are at least loyal in lip service to Cryonax, the Prince of Evil Ice Creatures. A creature that touches the elemental or hits it with a melee Attack while within 5 ft. of it takes 5 (1d10) fire damage. level 2 All these effects lasts 1 minute. Level 6 None for either type of damage. DandDwiki obviously modified the 5e Earth Elemental, which is also a CR 5. When the two elemental creatures meet, they posture and taunt each other in Aquan before attacking. XP 3,200 N Huge outsider (air, cold, elemental, extraplanar, water) Init +7; Senses darkvision 60 ft., snow vision; Perception +13. This category is for species of creature which either possess the elemental type in D&D 5th edition, or, if they do not appear in a 5e product, would reasonably meet the following definition: "Elementals are creatures native to the elemental planes.Some creatures of this type are little more than animate masses of their respective elements, including the creatures simply called elementals. Actions Multiattack: The elemental … Armor Class 15 (natural armor)Hit Points 114 (12d10 + 48)Speed 30 ft., burrow 30 ft., climb 20 ft. Ancestral Anthologies Vol. The elemental makes two slam attacks. Each creature in the elemental's space must make a DC 13 Strength saving throw. They can use melee attack diagonally. Siege Monster: The elemental deals double damage to objects and structures. Ice Form. Languages Aquan, Auran | d20HeroSRD Well, ice elemental dnd 5e ice knife may be a world’s deadliest knife that was used by magicians, the wizard, and therefore the family elemental evil players to try and do decent damage. Level 5 (Ice wins! Special Abilities Ice Glide (Su) A burrowing ice Elemental Can pass through nonmagical ice and snow as easily as a fish swims through water. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Water Elemental - A water elemental is a cresting wave that rolls across the ground, becoming ne... Water Form. OFFENSE. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) cold damage and has disadvantage on Dexterity checks and saving throws until the … | Starjammer SRD Being an elemental of ice from the freezing blizzards of the North. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. The immoths, rare though they are, also hail from this plane. Casting Time: 1 action; Water elementals view themselves as creatures formed of a “pure” element and look down upon ice elementals, which they see as lesser due to their reliance on cold temperatures. Hit: 14 (2d8 + 5) bludgeoning damage. Years later, she was found by Ice King, Finn and Jake and upon learning that her fellow elementals have reincarnated as princesses, set out to capture and empower them. The snow melts at a normal rate. 8-5) Incendiary Cloud. A humanoid-shaped block of ice lumbers forward on angular legs. Remote polar regions possess their own entrances to the demiplane of ice. | FateCoreSRD COMBAT []. | Here Be Monsters | 13th Age SRD 1: Races of Nature Unleashed (5e), Aegis of Empires 5: Race for Shataakh-Uulm (5E), Aegis of Empires 4: Legend of the Burning Star (5E). | FateCoreSRD Small Mud Elemental CR 1. Frost Blasts cannot be destroyed by hitting them, unlike many other orb projectiles. Owing to their fiery nature, they were unable to enter water. They would walk towards players to melee, unlike metal dragons. | The Modern Path SRD The elemental can enter a hostile creature's space and stop there. Investiture of Ice and Fire. While doing so, the elemental doesn't disturb the material it moves through. Ice Knife 5e. | Swords and Wizardry SRD | PF2 SRD. False Appearance: While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice XP 400 N Small outsider (air, cold, elemental, extraplanar, water) Init –1; Senses darkvision 60 ft., snow vision; Perception +5. Senses darkvision 60 ft., passive Perception 10 Frost giants and ice and frost trolls also dwell in their own kingdoms or marauding bands, using igloos and shelters of snow to protect themselves from the worst of the cold. Traits Earth Glide: The elemental can burrow through nonmagical, unworked earth and stone. | 5th Edition SRD Slam. Rivals to Water Elementals. In addition, the elemental can enter a hostile creature's space and stop there. Elementals of ice -- sometimes called ice paraelementals, or ice archons -- are the most numerous inhabitants. Traits Death Burst: When the mephit dies, it explodes in a burst of jagged ice. DEFENSE. See more ideas about creature concept, creature concept art, fantasy monster. Visitors from Polar Portals. While doing so, it doesn't disturb the material it moves through and it is unaffected by difficult terrain or movement-impairing effects that would be caused by arctic conditions. Feb 7, 2020 - Explore AJZ™ Design's board "Ice (Elemental)" on Pinterest. | Fudge SRD The elemental can burrow through nonmagical, unworked earth and stone. Traveller SRD Though not inherently malevolent, they enjoy enclosing warm-blooded foes in ice and watching as the creatures freeze. Tome of Beasts 2. +1 Ice. Challenge 5 (1,800 XP), City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene, Check out our other SRD sites! When standing adjacent to the player it will almost always use its melee attack. Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. Paraelementals are the synthesis of two elemental forces within a single elemental creature. | OGN Articles Otherwise, it will use ranged and magic attacks. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. DEFENSE. | PF2 SRD. Level 4 (Tie, Fire still winning 5-4) Wall of Fire / Ice Storm. Since spells in 5e typically do only what they say all you have to worry about are these two lines: “They obey any verbal commands that you issue to them.“ ”If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.” | Dungeon World SRD Speed 30 ft., burrow 30 ft. Damage Vulnerabilities fire, thunder Damage Resistances acid, bludgeoning; piercing, and slashing from nonmagical attacks | 3.5e SRD The elemental appears within 5 ft. of you, acts during at your initiative count and follow your orders. You can do this a number of times equal to the level of the slot used. I'd go ahead and use it except remove the freezing aura to keep it balanced and make Puncture a straight up 2d8 + 5 piercing damage for running it efficiently during a session. The ground in a 15-foot radius around the elemental is icy and considered difficult terrainfor creatures other than it. | d20 Anime SRD | Here Be Monsters This site may earn affiliate commissions from the links on this page. These creatures roam the planes of Eberron, occasionally crossing over to the Material Plane through manifest zones. Each creature in the elemental's space must make a DC 13 Strength saving throw. Archons were an elite group of elementals that could be found in either the Elemental Chaos serving primordials or other elementals.5 1 Description 2 Behavior 3 Abilities 4 History 5 Ecology 5.1 Creation 6 Appendix 6.1 Appearances 6.2 References Archons were of roughly human size and shape, though they were still impressive to behold. See more ideas about Fantasy creatures, Monster art, Fantasy monster. | Fudge SRD The dual-element hybrid elementals were all designed to parallel the design of the basic C When summoned to the Material Plane, an ice elemental consists of frozen water drawn from surrounding bodies and the air itself.. Ice elementals speak Aquan. Armor Class 16 (natural armor) New Pages | Recent Changes | Privacy Policy. Hit: 5 (1d4 + 3) cold damage and if the target is a creature, its movement speed is reduced by 10 feet until the start of the elemental's next turn Tiny cold elementals are elementals consisting of cold water that drift along listlessly. I like how drakes fit into the world of D&D as simple, draconic guard dogs. Latest 5th Edition Products in the Open Gaming Store! Ice elementals emerge from the core of ancient glaciers or rise from foot-thick patches of permafrost. They range in size from "Small" to "Elder".12 1 Species 1.1 Ice Paraelemental 1.2 Magma Paraelemental 1.3 Ooze Paraelemental 1.4 Smoke Paraelemental 2 Abilities 3 References Four … | d20 Anime SRD Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Earth Elemental - An earth elemental plods forward like a walking hill, club-like arms of jagged... Earth Glide. Frost Form. Lord Cryonax longed for ice to be considered the fifth element and wanted the borders of his realm to be the Para-Elemental Planes of Slush and Snow. Add the subtype and the special ability “freeze.” Freeze (Ex) Those hit by an ice elemental’s slam attacks must succeed as a Reflex save or suffer frostbite. They were capable of speaking Ignanalthough they rarely spoke. All the ice elemental summoned with this ability immediately disappear. | 13th Age SRD Nov 1, 2018 - Explore GABRIEL BARAJAS's board "Ice Elemental" on Pinterest. | d20HeroSRD They are aware of portals to their demiplane, but they often choose to traverse terrestrial lands as long as the temperatures remain below freezing. Check out our other SRD sites! The radius moves with the elemental. In addition, the elemental can enter a Hostile creature's space and stop there. Ice vs Fire are equal until the Sorcerer is at level 13. The ice elemental is one of ten new CR6 elementals in D&D Unleashed meant to supplement the four existing basic CR5 elementals. OFFENSE. Traveller SRD AC 20, touch 12, flat-footed 16 (+3 Dex, +1 dodge, +8 natural, –2 size) hp 95 (10d10+40) Fort +11, Ref +10, Will +3 DR 5/—; Immune cold, elemental traits Weaknesses vulnerable to fire. 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