It is rife with repetitive encounters and many points where its save or die, which I always felt was an artificial way of creating danger. The Rod of Seven Parts defines epic role-playing. The adventure pounds you with spyder fiend after spyder fiend, and I can remember the players in my early days of my military time groaning every time I so much as spoke the word spider. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. These products were created by scanning an original printed edition. However, The Rod of Seven Parts also contains a few elements that give GMs (and players) some variety: three different adventures are offered to get players into the campaign, while Side Treks can offer breathers over the course of the campaign. If you wanted that, you had to read the Dungeon Master Guide (1979), which first described how it was created by the Wind Dukes of Aaqa, then shattered during the battle of Pesh, where Chaos and Law fought. Night Raiders the first possible path, focuses on a Naga that has taken over a small region and is terrorizing local towns and travelers with orcs, ogres, trolls and even an ettin or two. It was in these days that Law and Chaos forged worlds out of nothingness; their war began while the cosmos was yet unfinished. The third scenario is a short adventure with little to no plot before bringing the players in. The 3 scenarios all have vastly different hooks to bring characters into the hunt for the rod. While that ability is nice, it does not begin to cover the scope of distance that each piece lies from the next one. Luckily if the players survive up till this point, they will have come to the conclusion that none of this is going to be easy. Author Skip Williams wrote his own "History of the Rod of Seven Parts” in Dragon #224 (December 1995). In their loss of sanity, they believe themselves to be safe. I like buying these huge former boxed sets for about 3 British pounds. Unfortunately, it is not an official adventure and few if any copies are seen these days. Isn't a bit of a cheat to have more than one part in a certain location? If anyone's curious, the set appears to be complete. Law is king." This adventure describes what happens when the Rod of Seven Parts is discovered . Law is king." This was a fine addition to my collection. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure.For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures. The first 12 pages are solely about the rod, its many uses and abilities and its effects. Book 2 cover of Rod of Seven Parts ©Wizards of the Coast 2017, In the second book of The Rod of Seven Parts, The players have hopefully made a recovery of the first three pieces. Follow the quest for the capricious Rod as it leads characters on a journey of high fantasy.The Rod of Seven Parts is designed for four to six heroes and heroines of levels 10 to 12. Side Treks offers up a few plot hooks and small adventure tie-ins to bring the characters back onto the path of the rod hunt. The reappearance of the Rod has awakened the powers of Chaos, and their queen seeks to turn the whole world into a battleground. Williams introduced the Tomes by saying that they would "update classic ideas from the AD&D game’s rich past and reintroduces them to new generations". I find this to be a little to light for my liking. Silver Key.pdf - 7.53MB Temple, Tower, & Tomb.pdf - 7.54MB The Apocalypse Stone.pdf - 31.29MB The Gates of Firestorm Peak.pdf - 50.21MB The Star of Kolhapur.pdf - 7.92MB Tomes - Axe of the Dwarvish Lords.pdf - 35.87MB Tomes - Return to the Tomb of Horrors.pdf - 99.56MB Tomes - The Rod of Seven Parts.pdf - 106.69MB TSR Jam 1999.pdf - 12.67MB Lot of megs to download otherwise without cable modem. Axe of the Dwarvish Lords is a campaign box set compressed into a single book. The Rod of Seven Parts is designed for four to six heroes and heroines of levels 10 to 12. In 1976 Gary Gygax and Bryan Blume published an additional supplement to the OD&D white box rule set entitled Eldritch Wizardry. Here is a sample of a page from a watermarked title: /gs_flipbook/flip.php?xml=/demo_xml/17108.xml&w=500&h=328, https://watermark.drivethrurpg.com/pdf_previews/17108-sample.pdf, Customers Who Bought this Title also Purchased, I've created some maps for this module. A major overhaul of the maps would be necessary as some of them are just not usable in a battlemat setting and stretched out look like garbage for online gaming such as roll20. The Rod of Seven Parts, when whole, is a five-foot-long pole. The Rod of Seven Parts is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, written by Skip Williams and published in 1996, that focuses on the artifact of the same name, detailing its history and including an adventure centered around finding its parts. That began with the aforementioned history in Dragon #224 (December 1995). Legends spring up where ever it goes, and the forces of chaos hunt for it. This boxed set includes: Initiation to Power, a 96-page book of grand adventure playable in … The series led off with The Rod of Seven Parts novel by Douglas Niles, which appeared in February; it was then followed by Williams' boxed it in August. The issue with this scenario is even though the players can track the segment of the rod, they will not be able to visualize it unless they start breaking up statues of Medusa victims. The author would like to acknowledge that some spoilers to the adventure may be given within the review, so if you intend on playing in this campaign you might want to avoid reading it until after the campaign is complete. For all I know, I invented the basic concept.". The adventures featured a group of adventurers (most of whom were dwarves) searching after six different segments of the Rod over six individual adventures. The Jann and Efreets use rumor and local superstition to set the stage for a tribe of ghosts and angry spirits and even perpetuate this to great effect later in the adventure. There he said: "I don’t know who first dreamed up an adventure featuring a multi-part item whose individual pieces could lead the bearer to the other pieces, but one of my early dungeons featured a four-piece staff hidden inside a labyrinthine tangle of twisting passages, deathtraps, and teleporters. The holder is on the verge of losing their sanity and is quite helpless at this point. What if Gary had made 2nd edition? Liked it when WOTC let you save it to a CD. The Rod of Seven Parts is partially set in a pocket dimension and partially in Pandemonium, a Chaotic plane located between Limbo and the Abyss on the Great Wheel. Most newer books are in the original electronic format. THE Q(JEJT BEqlNJ The quest for t~e Rod of Seven Parts begins when the player. One of the results was the "Monstrous Arcana" — a yearly series of four books, all about classic monsters. In the mid '90s, TSR began to ramp up toward their upcoming Tomes adventure. The Rod of Seven Parts : 5 : 13690 : 4 : The Rod of Seven Parts : 5 : 8490 : Return To ... Modules: [ edit] # ... PDF Store: Buy This Item from DriveThruRPG. Fritz Leiber's Lankhmar: The New Adventures of Fafhrd and Gray Mouser (Boxed RPG Set) by Shane Hensley: TSR 1144: The Rod of Seven Parts (AD&D Fantasy Roleplaying) by Skip Williams: TSR 1145: Requiem: the Grim Harvest by William Connors: TSR 1146: Return to the Tomb of Horrors (Advanced Dungeons & Dragons: Tomes) by Bruce R. Cordell: TSR 1162 The Big bad has something the party wants so the party slaughters wave after wave of minions. https://www.dmsguild.com/product/326207/The-Rod-of-Seven-Parts--Maps, If you need to buy the maps here on the dmsguild here's the link (copy and paste). Also, their file size tends to be smaller than scanned image books. In an up coming section of the adventure path the party is going to find a piece of the Rod of Seven Parts. The owner desires to complete the rod but is wary of doing the quest themselves. Most of the adventures that comprise the campaign are pretty classic, involving searching caverns, castles, wastes, and even pocket dimensions. That first publication only described how the Rod worked; it didn't have any history. Players in my campaign never managed to collect more than three segments of the staff. Expanding the Outer Planes. She is currently traveling between her home and a Cloud Giant castle where one of her daughters is about to have a wedding ceremony. TSR 1145 - The Rod of Seven Parts - TSR 1145 - The Rod of Seven Parts - Ebook download as PDF File (.pdf), Text file (.txt) or read book online. I would love to own the following unpublished AD&D four-part set of adventures by Frank Mentzer: R7 “Dwarven” Quest for the Rod of Seven. Book one begins simply by offering up the legend and then giving three possible paths to acquiring the first piece of the rod. 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