New Vegas Legate Build First off I’d like to say that I hate melee in fallout. If a perk has a required skill level which the player character can reach with one level's worth of skill points (e.g. Browse all chevron_right; Browse all chevron_right. After choosing all stats again, the player character will return to level one but still have most of their perks. Just tell him to stay (do not tell him he is free) and one can repeat this an unlimited number of times, provided one can pickpocket successfully each time. o0Alucardx0o 9 years ago #1. Animal friend has a Survival requirement of 45 and one's current Survival skill is 40), allocate skill points to the number required, select the desired perk and return to the Skill point allocation screen. chevron_right. The negatives (-10% xp) does not double though, so you basically get +10 in all your skills at the cost of -10% xp. Skilled trait glitch [edit | edit source] When starting the game, one may choose the Skilled trait to gain +5 to every skill at the cost of earning 10% less XP throughout the game. Works well on the east side right behind the main dam part of Hoover Dam to get to the Legate's camp. Fallout: New Vegas > General Discussions > Topic Details. The player character can get over the next two gates if they stick to the edge. Then you add skilled; that's another 5. Then do it once more in autodoc in old world blues. After that, outside the camp walls, one will run into a guard armed with a ballistic fist. Recently added 35 View all 1,152. 10% less xp is more of a bonus imo, and the free skill points help very considerably Last edited by Yung Matt; Sep 9, 2014 @ 5:09pm < > Showing 1-15 of 18 comments . Beginning from level 1, 66700 XP is required to reach level 30. One can keep feeding the trader more caps by buying and selling items. I was reading about the Skilled trait on the Fallout New Vegas Wiki, I noticed this sentence in the bugs section: "You can also continue to re-apply the trait over and over to stack till you have 100 to all skills". A guide on how to ghost dupe, By going in third person the player character can interact with things through walls as they hit box changes. This exploit can be repeated any number of times, adding +1 with every equipped clothing item you return. This glitch/exploit still works in Honest Hearts. Then they must grab everything in the vault and then talk to Elijah from the holographic projector. It can also be used to gain the Artful Pocketer achievement. If a one loots an enemy's weapon while wielding the. To do this, pick two item from a merchant's inventory: one of them needs to have over seven copies of it (such as seven units of ammo) and the other item needs to be something expensive. Note that also in this situation, one can use multiple repaired weapons to make the process faster. Upon pressing the take all again it will appear as though everything is back to normal , in reality the player character has store credit when they should not and therefore, the game does not recognize it until the player character takes something from their inventory. This can be repeated as many times as desired. dove218: 34: 11/21 2:17PM: Hedging your Bets: a guide to delaying your final choice of faction {SPOILERS} Finnegan : 114: 10/25 11:05PM: Thank you interplay. To recruit all six at one time quickly, create a slot to hire Veronica, and then fire her to the Lucky 38. When meeting with Raul for the first time in the Black Mountain prison building, he can fix the player character's weapons and they can then pickpocket the caps back from him fairly easily, making item repairs essentially free. Seems like a waste of perk slot to me. Sep 9, 2014 @ 5:06pm Who the heck doesn't pick Skilled? If one sees an empty triangle in the midst of the high mountain, this is the right spot, and the Legate's camp is inside. skulz87. Hope this helps. Happy birthday New Vegas: omagnas: 5: 11/22 5:35AM: Is Fallout new Vegas The Best in the series? Unlike the water in the normal river, this water has rads, so make sure to bring along some RadAway. The tripwire trap in the room with the terminal to shut down the shielded speaker can be avoided. Equip the weapon with the ammo type you wish to hotkey. Another way to enter this location early is to access it from the Dam directly. Maybe I'm using the wrong command? Mods. close. The Good Springs glitch and Logan's Loophole. Then follow the clifftops down to near the Legate's tent (the tent at the top of the winding staircase) & reach the cliff point as close to the center of the camp as possible. By saving prior to picking the weapon up and reloading the game, the game glitches and registers the weapon as fully repaired. When leaving the tutorial area, should the player rebuild their character and choose the Skilled trait again, one will gain an additional +5 to every skill (for a total of +10 total per skill) while still only suffering a 10% XP penalty. Trending chevron_right. The clothing will be removed from the player character's inventory, but the +1 Agility boost will remain added to their stats. Sawyer's Fallout RPG 2 Gallery First Aid, Doctor, Speech, and Barter get a +15% bonus. A list of perks this glitch works with is found below. 1. The perk may be taken a third time during, At the X-13 Research Facility, after completing all of the stealth tests and the related, The Expert Test can be replayed instead in order to obtain a, The Robot Compliance Test can be chosen in order to re-spawn the robobrains (the turrets do not re-spawn). In order to make this exploit work perfectly each time, have two copies of the same weapon: one fully repaired and one completely broken weapon. That’s why for my Legion playthrough I’m gonna be playing as a Joshua Graham type, using his unique .45, and modded out .45, and maybe an automatic weapon. As it has no real downside. They are essentially bonus perks that have both positive and… For traits in other Fallout games, please see "Trait". Small problem, haven't fully tested it, but when picking new traits (such as taking advantage of the Skilled trait glitch), the perk doesn't appear. The exploit may also be done with values higher than 32,768 but the number of "negative" chips received is inversely proportional to the number of chips dropped. Dropping 33,000 chips will provide close to -32,000 chips. At the second gate, if the player character looks to the right, they see a slope and to the left of it is a rock that can be reached. Good Natured is a trait in Fallout, Fallout 2, Fallout: New Vegas, Fallout Tactics, Van Buren and J.E. Also, there will be no hostilities, (assuming the NPC was not hostile to begin with), so this can be used to kill without any repercussions. 15 Kamikaze Next the player character will use the unarmed weapon and punch them towards the wall making them slightly go up it. In order to do this one will need at least one companion, lots of stimpaks, an unarmed weapon such as a power fist or zap glove, and not be playing on hardcore mode. Drop the body and activate the drawbridge, which takes the player character to the outer area of the Fort. From then on, the Camp can be fast-traveled to without problems, although one cannot leave the "normal" way by the gates, as they are all sealed. The player character will see that they are still left with a fully repaired version in their inventory. Fallout New Vegas: "Skilled Bug". Was it worth it? (If used several times this exploit will cause weapons to glitch through the character's shoulder if holstered while moving.) » Tue Sep 16, 2014 9:02 am . And I was stunned when I saw how high my skills were -- with skilled, 7 intelligence and guns tagged, I could have gotten my Guns skill up to 50 at level 2. To do this jump forward and flick your mouse just before you land let go of forward and when you jump again flick your mouse and jump forward. This is why it needs to spawn in the container to work. Fallout New Vegas. To do this exploit, the player character must interact with a container and have an item with weight, and have more than six of the item they want to duplicate (*Note the item desired to dupe must spawn inside the container). Any trader who plays Caravan can be exploited for caps. I was just reading about the Skilled Trait on the Fallout New Vegas Wiki, and read this in the bugs section. When exiting, the companion's health should be fully restored (although sometimes it requires the command to be pressed rapidly four or five times). Not really. Doing so, however, may also remove access to add-ons until the patches are re-installed. If a player character drops their weapons on the ground then talks to the door guard at the Silver Rush, they will be able to pick up their weapons after speaking to him and proceed into the building without him taking the weapons. By combining the two the player character can achieve a temporary dash which allows them to effectively infinite dash around the boarding cells. The re-spawned robobrains can be destroyed again for a small amount of exp and randomized loot. If the player character did not tell any companions to "wait," they will continue to follow within the normal confines of the map. This exploit involves the player character quick loading on or about the frame of them crippling their legs. 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